How to Build a Continuous Fire on Minecraft

Fire is a non-solid block that can spread to nearby flammable blocks and destroy them.

Soul fire is a dimmer turquoise variation of fire that is created when soul sand or soul soil is ignited. Soul fire deals more damage than normal fire and does not spread.

Natural generation [ ]

Fire naturally generates in random patches across the terrain of the Nether. Soul fire generates exclusively in soul sand valley biomes in the Nether. However, it exclusively generates on soul soil; it does not generate on soul sand within either the same biome[1] nor in the nether wastes biome.[2] Soul fire also generates in ancient cities.

Post-generation [ ]

Lava generated next to flammable blocks can naturally ignite fires.

Fire spreads quickly across flammable blocks, and can spontaneously ignite when flammable blocks are near lava, even though many blocks that should be flammable cannot catch fire from nearby lava.

Lightning strikes can also set fires.

Placing an end crystal on bedrock or obsidian in the End will cause fire to appear at the end crystal's location.

The explosion from sleeping in a bed in the Nether or the End creates fire, as does the explosion of a ghast fireball or the impact of a blaze fireball. Using a charged respawn anchor in the Overworld or the End also creates fire from the explosion.

Obtaining [ ]

Fire cannot be obtained as an item under any circumstances in Java Edition, though in Bedrock Edition both fire and soul fire may be obtained as an item via inventory editing.

Usage [ ]

Placement [ ]

Before a fire.

During the fire.

After a fire.

Fire can be placed using flint and steel or a fire charge. Fire ignited on soul sand or soul soil becomes soul fire.

When placed, a fire burns for a short and randomly determined amount of time. If nothing flammable is adjacent to it, the flames die out. Water that touches fire extinguishes it.

It cannot be placed suspended in midair, even with commands.[3]

Burning entities [ ]

Players and many mobs burn when exposed to fire. Burning obstructs the player's view slightly. While inside a fire block, the fire inflicts damage at a rate of 1 ♥ per half-second unless the player or mob has Fire Resistance or a total Fire Protection of 7 or higher.‌[ BE only ] When the player is on fire outside the fire block, they take damage at 1 ♥ per second. This is the same rate that the player gains health in Peaceful difficulty, so burning alone cannot kill the player in this mode. Soul fire deals damage at a rate of 2 ♥ per half-second, making it more dangerous than normal fire. After leaving a fire source, the player or mob continues burning for some time depending on how long it was exposed to the fire (stored in a Fire tag shared by all entities).[ more information needed ] Players and mobs that are burning can be extinguished by powder snow, rain, water or a cauldron.

Most dropped items that are in fire briefly catch fire and disappear. This includes the item forms of blocks that would not be flammable if placed, including obsidian. The only exceptions are these netherite-related items: netherite tools and weapons, netherite armor, blocks of netherite, netherite scrap, netherite ingots, and ancient debris.

If a mob able to drop meat dies while on fire, it drops the cooked version of it, with the exception of fish that is dropped by polar bears‌[ JE only ] or guardians. This also applies to the zombie's uncommon potato drop; if a zombie dies while on fire and should drop a potato, it becomes a baked potato.‌[ JE only ]

Most Nether mobs are invulnerable to fire and cannot burn. Exceptions include skeletons, as well as endermen, piglins, and hoglins. Zoglins are also invulnerable to fire.

Burning is not considered a status effect and therefore cannot be cured by milk.

Spread [ ]

Safe building area around a fire

Fire spreads over flammable surfaces and can climb up walls, across floors and ceilings, and over small gaps. More precisely, a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to). Therefore, if the player is using fire to build a fireplace, caution is needed. Blocks in the way do not prevent fire from igniting blocks above it—so even if the player protects a wooden roof with cobblestone between it and the fire, the fire ignores that cobblestone.

Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.

Unlike normal fire, soul fire cannot spread and does not burn any flammable blocks nearby.

Fire that naturally spreads into a valid nether portal frame activates the portal.

Flammable blocks [ ]

Fire can spread onto and burn away any flammable block (or in the case of TNT, ignite it). On the other hand, a fire that is not adjacent to any flammable block and not on top of a forever-burning block does not spread, even to another flammable block within the normal range.

In the following table, the higher the ignite odds, the more quickly a block catches fire if the fire is available to spread there. The higher the burn odds, the more quickly a block on fire burns away. These are relative values; actual ignite odds and burn time depends not only on these values, but on difficulty, rain, the age of the fire, the direction of the block relative to the fire, and multiple random values including how long the fire waits between block ticks and further checks based on the previous factors. Fire spread is reduced if tries to spread to a block more two blocks higher than itself. Fire spread is furthermore reduced by a half if the flammable blocks in a humid biome (swamp, mushroom fields and jungle, excluding sparse jungle).

Block Ignite odds Burn odds Can catch fire
from lava
Logs
Stripped Logs
Wood
Stripped Wood
5 5 Yes
Block of Coal No
Overworld Planks
Overworld Wooden Slabs
Overworld Fence Gates
Overworld Fences
Overworld Wooden Stairs
Composter
Beehive
5 20 Yes
Target 15 20 No
Cave Vines
Cave Vines Plant
15 60 ?
TNT (ignites instead of vanishing)
Vines
15 100 Yes
Bookshelf
Lectern
Bee Nest
30 20 Yes
Leaves
Wool
30 60 Yes
Dried Kelp Block No
Azalea
Hanging Roots
?
Carpets (except moss) JE 60 20 Yes
BE 30 60
Hay Bale 60 20 No
Bamboo 60 60 Yes
Scaffolding No
Flowers , 1-block
Sweet Berry Bush
JE 60 100 No
BE 30
Flowers , 2-block
Grass , ferns, both 1-block and 2-block
Dead Bush
60 100 Yes
Big Dripleaf
Big Dripleaf Stem
Small Dripleaf
Spore Blossom
?
Bamboo Shoot [ Bedrock Edition only ]
Mangrove Roots
? ? Yes

Non-flammable blocks [ ]

Non-flammable blocks can be lit but do not burn away, and such fire does not spread. Non-flammable blocks other than netherrack or magma blocks extinguish themselves quickly. In the End, bedrock also does not extinguish itself.

If a block is a part of a flammable material, it catches fire from lava. However, certain blocks do not burn away:

Block Can catch fire
from lava
Can burn away
Bamboo Shoot JE Yes No
BE No Yes
Banners
Barrel
Campfire
Cartography Table
Chest
Crafting Table
Crimson Roots
Daylight Detector
Fletching Table
Jukebox
Loom
Mushroom Blocks
Nether Sprouts
Note Block
Smithing Table
Trapped Chest
Warped Roots
Wooden Doors of all types
Wooden Pressure Plates of all types
Wooden Trapdoors of all types
Wooden Signs of all types
Yes No
Wooden Buttons of all types JE No No
BE Yes
Bed JE Yes No
BE No
Wood-like blocks such as:
Cobweb
Grindstone
Ladder
Lever
Moss Block
Moss Carpet
Piston
Rails of all types
Redstone Torch
Saplings
Smoker
Torch
Tripwire
Tripwire Hook
Stems
Stripped Stems
Hyphae
Stripped Hyphae
Nether Planks
Nether Wood Slabs
Nether Fence Gates
Nether Fences
Nether Wood Stairs
... and all other non-flammable blocks
No No

Extinguishing [ ]

Fire burns out after a while when on a non-flammable block other than netherrack or magma blocks; however, punching or hitting the side of a burning block extinguishes the fire on that side, making the Fire extinguished sound (see below). Hitting fire while holding a tool does not reduce the tool's durability. Placing blocks on the fire also extinguishes it. Water and lava extinguish fires that they flow into, and thrown splash and lingering water bottles extinguish fires in the block hit and the four blocks horizontally surrounding it.

Mobs on fire are extinguished when in water or in a cauldron containing it. In the latter case, one layer of water disappears.

Fire extinguishes more quickly if nothing flammable is present, and soon after it consumes a flammable block immediately beneath it.

  • Fire has an age property that determines how it extinguishes, ranging from age 0 when the fire is set, and growing to age 15. For fire older than age 3, if nothing flammable is adjacent to the fire, or if the block below doesn't have a solid top surface, the fire is extinguished by the next block tick. At age 15, as long as there isn't a flammable block below the fire, a block tick has a 14 chance to extinguish the fire.

If a fire is exposed to rain, it extinguishes quickly.

  • Rain affects fire if it falls directly onto the fire, or into the four adjacent blocks. Specifically, no matter the age, any block tick has a 20–65% chance of rain extinguishing the fire, depending on the fire's age: 20 perrcent plus 3 percentage points per age of the fire.

Fire burning on netherrack creates a perpetually burning fire.

Soul fire never extinguishes unless punched or when it receives a block update and finds there is no soul soil or soul sand below it.

Eternal fire [ ]

When lit, netherrack and magma blocks maintain fire forever, unless extinguished by any method except rain. Bedrock in the End also burns eternally. Soul fire burns eternally anywhere. Eternal fire cannot exist on the sides of these blocks.

The blocks that can support eternal fire are defined per-dimension, in the #infiniburn_overworld, #infiniburn_nether, and #infiniburn_end block tags.

If /gamerule doFireTick is false, fire lasts forever until it is put out by the player, and does not spread or affect flammable blocks.

Bees [ ]

Setting fire to a beehive or bee nest causes the contained bees to be ejected from the block.

Piglins [ ]

Soul fire repels piglins. Like hoglins, they are not fire-resistant, which is unique among Nether mobs.

Sounds [ ]

Generic [ ]

Java Edition: [sound 1]

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Block broken Blocks Once the block has broken block.wool.break subtitles.block.generic.break 1.0 0.8 16
None [sound 2] Entity-Dependent Falling on the block with fall damage block.wool.fall None [sound 2] 0.5 0.75 16
Block breaking Blocks While the block is in the process of being broken block.wool.hit subtitles.block.generic.hit 0.25 0.5 16
Block placed Blocks When the block is placed block.wool.place subtitles.block.generic.place 1.0 0.8 16
Footsteps Entity-Dependent Walking on the block block.wool.step subtitles.block.generic.footsteps 0.15 1.0 16
  1. The hit and break sounds are still assigned, but unused (not called) for fire
  2. a b MC-177082

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
Blocks Once the block has broken dig.wood 1.0 0.8-1.0
Players Falling on the block with fall damage fall.wood 0.4 1.0
Blocks While the block is in the process of being broken hit.wood 0.23 0.5
Players Jumping from the block jump.wood 0.12 1.0
Players Falling on the block without fall damage land.wood 0.18 1.0
Players Walking on the block step.wood 0.3 1.0
Blocks When the block is placed dig.wood 1.0 0.8

Unique [ ]

Java Edition:

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Fire crackles Blocks Randomly block.fire.ambient subtitles.block.fire.ambient ? ? 16
Fire extinguished Blocks When a fire is put out by hitting block.fire.extinguish subtitles.block.fire.extinguish ? ? 16
Fireball whooshes Blocks When fire is created using a fire charge item.firecharge.use[sound 1] subtitles.item.firecharge.use[sound 1] ? ? 16
Flint and Steel click Blocks When fire is created using a flint and steel item.flintandsteel.use[sound 1] subtitles.item.flintandsteel.use[sound 1] ? ? 16
  1. a b c d MC-177457

Bedrock Edition:

Sound Source Description Resource location Volume Pitch
Blocks Randomly fire.fire 1.0-2.0 0.3-1.0
Blocks When a fire is put out by hitting random.fizz 0.5 1.8-2.4
Hostile Creatures When fire is created using a fire charge mob.ghast.fireball 1.0 1.0
Blocks When fire is created using a flint and steel fire.ignite 1.0 0.8-1.2

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Form Block tags Translation key
Fire fire Block fire block.minecraft.fire
Soul Fire soul_fire Block fire
piglin_repellents
block.minecraft.soul_fire

Bedrock Edition:

Name Identifier Numeric ID Form Item ID[i 1] Translation key
Fire fire 51 Block & Ungiveable Item[i 2] Identical[i 3] tile.fire.name
Soul Fire soul_fire 492 Block & Ungiveable Item[i 2] Identical[i 3] tile.soul_fire.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. a b Unavailable with /give command
  3. a b The block's direct item form has the same id with the block.

Block states [ ]

Java Edition:
Fire:

Name Default value Allowed values Description
age 0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0, and has a 13 chance of incrementing with each block tick.
This factor affects how the fire extinguishes.
east false false
true
When true, fire texture shows on that face of the block to the east; false if there's a block below this fire.
north false false
true
When true, fire texture shows on that face of the block to the north; false if there's a block below this fire.
south false false
true
When true, fire texture shows on that face of the block to the south; false if there's a block below this fire.
up false false
true
When true, fire texture shows on that face of the block above; false if there's a block below this fire.
west false false
true
When true, fire texture shows on that face of the block to the west; false if there's a block below this fire.

Bedrock Edition:
Fire and Soul Fire:

Name Metadata Bits Default value Allowed values Values for
Metadata Bits
Description
age 0x1
0x2
0x4
0x8
0 0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Newly placed fire has an age of 0.
This factor affects how the fire extinguishes.

History [ ]

This section is missing information about Closely inspect fire before and after 13w02a - pixels may have become stretched.

Please expand the section to include this information. Further details may exist on the talk page.

This article is missing information about place an end crystal on bedrock or obsidian in the End will create the fire in the end crystal location.

Please expand the article to include this information. Further details may exist on the talk page.

Java Edition Indev
0.31 20100109 Fire JE1.png Added fire.
The model of fire currently does not render the back faces; faces have to be seen from the front to be rendered.
Fire is placed directly like a block. It is not known if its texture was any different.
20100110 Lava now sets fire to flammable materials.
All items and mobs can now catch fire.
Fire is now placed by flint and steel.
20100125-2 Fire now has particle effects.
20100129 Ores can now be smelted by using fire on dropped items.
20100219 Ores can no longer be smelted by using fire on dropped items with the introduction of furnaces.
Unknown
? Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.
Java Edition Infdev
20100617-2 Fire (placeholder texture) JE1.png Added a backup fire texture for if the animation could not be loaded.
20100624 Fire (placeholder texture) JE2.png Changed the fire backup texture to read "FIRE TEX! HNST", which means "Fire texture! Honest".
Unknown
? Previously, it was possible for fire to exist without any real attachments to any blocks, resulting in it being completely invisible but still being a danger. This has been fixed such that it can no longer be placed in these positions nor come to be in one via changes to surrounding blocks, as it will immediately delete upon finding itself in such a situation.
Java Edition Alpha
v1.2.0 preview Fire now generates in the Nether.
v1.2.6 Lava can now cause surrounding flammable blocks to burn. Forest fires may start spontaneously if an above-ground lava pool is generated among trees during a biome's creation.
Java Edition Beta
1.2 Fire now uses two similar textures, rather than just one.
Fire (placeholder texture) JE2.png A second placeholder texture for fire has been added to terrain.png corresponding to the second fire texture.
1.2_02 The ability for blocks to burn forever has been removed. Previously, a non-netherrack flammable block, like wood, may burn continuously when its sides are surrounded by nonflammable blocks, like stone or dirt.
1.6 Test Build 3 Fire spreading has been severely nerfed — infinite fire spread has been disabled.[4]
Java Edition
1.2.1 12w06a When the player hits fire in creative, the block under the fire is no longer removed.
1.4.2 12w34a Fire now spreads differently based on difficulty.
12w40a Firespread has been slightly nerfed again to prevent infinitely spreading fires.
1.5 13w02a The texture of fire is now accessible. Before, the texture was hidden in the code and not accessible by any normal bases.[ more information needed ]
? Mobs such as zombie pigmen no longer appear to be on fire in cases where mobs susceptible to fire would be.
1.8 14w17a Fire JE2.png The model of fire has been changed slightly - the sides are completely erect rather than slanted inward, however, the back faces of fire are still not visible.
14w25a Fire JE3.png The model of fire now incorrectly has ambient occlusion. One of the inner planes (furthest to the south) is now also missing.
14w28b Fire JE4.png The model of fire has been changed, fixing the missing internal plane. However, it is still less symmetrical overall than it was prior to 14w25a, which is best seen looking from directly above.
14w31a Fire JE5.png Fire no longer has ambient occlusion.
Fire now uses the wool sound rather than the wood sound if broken through certain means or stepped on.
1.9 15w31a Fire JE6.png Extra planes have been to the model of fire in the back. However, the outer texture planes appear to foot by a pixel.
The block states alt and flip of fire have been removed, and the state upper has been changed to the byte state up. However, the behavior of fire has remained unchanged.
15w33c Fire JE7.png The positioning of the outer planes of fire has been fixed.
15w38a Fire's chance of extinguishing in the rain on its block tick has been decreased from 100% to a chance from 0–45% depending on its age state.
15w49a Fire's chance of extinguishing in the rain on its block tick has been increased to 20–65% depending on its age state.
1.12 17w06a Fire now burns indefinitely on magma blocks.
1.13 17w47a Prior to The Flattening, this block's numeral ID was 51.
September 28, 2019 Soul Fire.png Soul Fire shown unnamed as part of soul sand valley biome at Minecon 2019.
December 3, 2019 Maria Lemón confirms that fire set on soul sand will not become soul fire.
1.16 20w06a Soul Fire.png Added soul fire.
Fire no longer burns items.[5]
20w07a The texture of soul fire has been changed. The color channel of transparent pixels is now filled to black.
Normal fire burns items again, and soul fire now burns items.
20w10a Fire now has a proper hitbox like all other blocks.
Fire now produces fire particles when destroyed.
Fire can no longer be put out with swords or tridents in Creative mode.
The blockstates and info of fire can now be properly read via F3.
Fire can now be modified using debug sticks.
20w11a Loot tables have been added for fire.
Fire no longer produces particles when destroyed.
Soul sand is now capable of supporting fire on its top surface,[6] however this is regular fire, not soul fire.[7]
20w12a Fire lit on top of soul sand is now soul fire.
A dedicated block tag is now used to determine what blocks support soul fire.
Pre-release 7 Creative players inside of fire now permanently are displayed as being in fire for the period spent within it rather than it intermittently flashing.
? Added respawn anchor, which create fire when blow up.
1.19 Deep Dark Experimental Snapshot 1 Soul fire now generate as part of ancient city.
Pocket Edition Alpha
v0.1.0 Added fire. It was invisible at the time.[8]
v0.3.3 Fire can no longer spread or be created due to a bug in fire spreading mechanics that causes fire to spread to any block.
v0.7.0 Fire can once again be created, and now has better spreading mechanics.
Flint and steel is now able to place fire.
Fire BE1.png Fire currently, at times, renders incorrectly.[9]
v0.7.1 Fire BE.png Fire now renders correctly.
Fire now burns indefinitely on netherrack.
v0.8.0 build 2 Burning mobs now turn orange and emit large fire particles.
build 4 Fire now ignites TNT more aggressively.
? Undead mobs now actually catch fire in sunlight, rather than just taking damage.
v0.9.0 build 2 Fire now burns out faster in jungle and roofed forest biomes.
v0.11.0 build 9 Attacks from burning mobs can now catch fire to the victim.
build 14 The burning animation has been removed from creative mode completely.
v0.12.1 build 1 Burning mobs now have a sizzling particle effect once extinguished.
Unknown
? Fire has the "wood" material assigned to it for sound playback, which could be encountered by placing it with its item form, or by walking on top of it in certain cases or setups.[10]
Bedrock Edition
1.2.0 beta 1.2.0.2 The unique fire animation has been removed from burning mobs (excluding blazes), and replaced with a stretched burning animation like that on Java Edition.
1.16.0 beta 1.16.0.51 Soul Fire BE.png Added soul fire.
beta 1.16.0.59 Fire lit on top of soul sand is now soul fire.
beta 1.16.0.63 Soul fire is now created when randomTickSpeed is set to 0.
Soul fire is now created when dofiretick is set to false.
Legacy Console Edition
TU1 CU1 1.0 Patch 1 1.0.1 Fire.png Added fire.
New Nintendo 3DS Edition
0.1.0 Fire BE.png Added fire.

Fire "items" [ ]

The following content is transcluded from Technical blocks/Fire.

This section is missing information about Test placement sound and replacement capabilities.

Please expand the section to include this information. Further details may exist on the talk page.

Java Edition Indev
0.31 20100109 Fire has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 51.
? Fire items can be used to craft chainmail armor.
Java Edition Beta
1.6 Test Build 3 Fire items can be obtained from the newly added debug chests, mainly from the 20th slot of the 2nd chest from the left, and the 4th slot of the 6th chest from the left.
release Debug chests no longer spawn, preventing fire items from being obtained this way.
Java Edition
1.3.1 12w16a Fire items can now be obtained in singleplayer worlds via the /give command using the respective numeric ID.
1.8 14w25a The direct item form of fire has been removed from the game. It can no longer exist as an item in any way, only as a placed block.
The chainmail armor crafting recipe has been removed as a result.
Pocket Edition Alpha
v0.1.0 Fire has an extra, unobtainable item form corresponding to its block ID. It can be obtained via inventory editors with numeric item ID 51.
Bedrock Edition
1.16.0 ? Soul fire exists as an item.

Appearances [ ]

Fire [ ]
Java Edition Indev
0.31 20100109 Blank.png The fire item is completely invisible in inventories, when held in first person view or as a dropped item.
20100130 Fire (inventory) JE2.png The fire item now uses this texture in inventories, when held in first person view or as a dropped item.
NOTE: the fire item was animated in this version. However, due to this animation being automatically generated by the game rather than being a defined animated texture file, and there currently being no animation of this uploaded yet, the provided image is stationary.
Java Edition Alpha
? The fire item now uses the aforementioned texture when held in third person.
Java Edition
1.4.2 12w34a The fire item now uses the aforementioned texture when in an item frame.
1.5 13w02a Blank.png The fire item is now completely invisible in inventories.
The fire item causes a game crash when held in first or third person view, as a dropped item or when in an item frame.
This is due to major texture storage changes in this version.
13w02b Fire (inventory) JE4.png The fire item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
The texture does not loop properly due to MC-17701.
NOTE: the fire item was animated in this version. However, an animated version of the texture is yet to be uploaded.
1.6.2 13w24b Fire (inventory) JE5.png The fire item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
NOTE: the fire item was animated in this version. However, an animated version of the texture is yet to be uploaded.
Pocket Edition Alpha
v0.1.0 Fire (placeholder texture) BE1.png The fire item uses this texture when held in first and third person view.
Blank.png The fire item is completely invisible in inventories or as a dropped item.
v0.1.3 Fire (inventory) BE2.png The fire item now uses this texture when held in first and third person view.
v0.3.3 Fire (inventory) BE2.png The fire item now uses this texture when in the hotbar.
Fire (placeholder texture) BE2.png Items which were not defined in gui_blocks.png render with a red background in the inventory, including fire.
v0.7.0 Fire (inventory) JE4.gif [ verify ] The fire item now uses this texture in inventories, when held in first or third person view or as a dropped item.
Fire (inventory) JE4.gif It still renders with the red background in the inventory and the hotbar.
v0.8.0 build 2 Fire (inventory) JE4.gif Items such as fire no longer render with a red background in the inventory.
Fire (held) BE4.gif When held in first or third person view, fire uses the same dimensions as the current fire placeholder texture, only rendering the center 6×8 pixels.
Unknown
? Fire (inventory) JE4.gif Fire once again has the full 16×16 dimensions when held in first or third person view.
? It does not appear animated in the player's hand.[11]
Soul Fire [ ]
Bedrock Edition
1.16.0 ? Soul Fire (inventory) BE.gif [ verify ] The soul fire item uses this texture.
? It is not animated as a held item, nor in an item frame.[12]

Names [ ]

Java Edition

Item names did not exist prior to Beta 1.0.

  • Beta 1.0 - 14w21b: Fire
Bedrock Edition

Uncraftable items did not have visible displayed names prior to v0.5.0 alpha.

  • v0.5.0 alpha - ?: Fire

Issues [ ]

Issues relating to "Fire" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • Sometimes, in Survival, when the player walks into a fire briefly and walks out quickly enough, the player takes minor damage, but does not stay on fire.
  • Fire uses two texture files, one for the inner fire and one for the outer fire.
  • Each end crystal continuously generates a block of fire at its location, if the crystal is placed or generated in the End.
  • While soul fire was not announced until MINECON Live 2019, a similar-looking blue fire was seen in the spin-off game Minecraft: Story Mode, years earlier.
    • Minecraft Dungeons also has a similar feature whenever a wraith attacks.
      • There is also a purple fire seen in Minecraft Dungeons.
  • Soul fire can not be placed on any other block other than soul sand or soul soil, even if it's placed with /setblock.‌[ Java Edition only ]
  • Both types of fire have the third highest number of possible block state combinations, at 512, behind note block's 800 and redstone dust's 1296.

Bedrock Edition [ ]

  • Burning mobs have the same animation as Java, yet differently scaled.
  • The fire spreading mechanic is based on how it would be prior to Java Edition Beta 1.6.
  • The sides of the fire model in this edition are rotated like in versions before Java Edition 1.8.
  • When the player is on fire, there is a different burning animation on the screen than in Java Edition (it partially obstructs view when looking downward).
  • Players with Fire Resistance do not visibly burn when in fire sources.
  • Soul fire can be placed on other blocks with /setblock, but eventually extinguish.‌[ Bedrock Edition only ]

Gallery [ ]

Screenshots [ ]

References [ ]

  1. MC-175325
  2. MC-184561
  3. MC-182709
  4. "Aaaand I just nerfed fire. It will no longer spread infinitely." – @notch (Markus Persson) on Twitter, May 23, 2011
  5. MC-170881
  6. MC-170836
  7. MC-174467
  8. https://youtu.be/3hrz7KK2EJs
  9. MCPE-2458
  10. MCPE-29998
  11. https://youtu.be/2WOBsLF7Ooc?t=4m10s
  12. https://youtu.be/Ib83drtXv6Y?t=4m

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Source: https://minecraft.fandom.com/wiki/Fire

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